Showing posts with label experimenting. Show all posts
Showing posts with label experimenting. Show all posts

Wednesday, 5 April 2017

Lightning and Hammer


This is some work I did a while ago and thought I would share it. It's quite different to the usual work I would do and the aim was to make it nice and atmospheric. I really enjoyed working on this one. The ember effects are 3D and FumeFx was used for the atmospheric smoke. I just did the shading, lighting, FX and compositing on this one. Rendered in V-Ray.
Here is a breakdown of the lighting and effects:

Monday, 19 December 2016

Substance Painter to Maya and Renderman


Recently I bought a licence for the Substance Pack from Allegorithmic which includes Substance Painter, Substance Designer and Substance B2M. The more I was seeing what can be done with this software, the more I had to give it a go. This is my first shot at using Painter, it's not too fancy but I was more interested in grasping the concept and the layering system. It's not a 1:1 match in Maya, but close, I am happy enough with it. Really good fun to use and very powerful. Already it has me thinking about shading in many different ways and I hope to upload more soon. Model is from the Allegorithmic site.

Friday, 16 December 2016

Renderman Subsurface Scattering - Panther and Snake


Some more subsurface scattering shader experiments with Renderman. The sss is quite subtle here. The model is from Three D Scans.

Tuesday, 6 December 2016

Sub Surface Scattering Studies


Some studies involving subsurface scattering. One has some extra detail on the glass, just experimenting with how this affects refraction. I am planning to upload a more complete piece after my sub surface findings, it's such a cool and interesting subject.