Monday, 25 August 2014

XGen primitives in Maya

I haven't posted on here in a long time! After seeing the work of Lee Griggs, it inspired me to dig into XGen in Maya. These are some results I ended up with. XGen is great, it's an addictive and fun tool to play around with. The primitive I used here was a cube. All rendered with Arnold with some slight fog and contrast added in post.





6 comments:

  1. Hey Pauly, Loving these Images. Lots and lots of Instanced geometry. What were the render times for above. Just curious. have you tried grooming hair yet. we have tried it here but Seany found the grooming tools not as intuitive as Shave. Looking good - James

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  2. Thanks James, yeah lots of cubes! They took from between 40-60 mins if I remember correctly. For the top three, the dof was done in post, and the bottom one in camera which is a bit slower. I'd say give the grooming another crack, actually Darragh D was doing some tests on fur with it. He found it great he said.

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  3. Someone is doing something similar in Cinema 4D
    http://www.cgmeetup.net/home/making-colorful-abstract-with-x-particle-in-cinema-4d/

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  4. Cheers for the link John, they look great!

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