Thursday, 9 November 2017
XGen Hair RnD in Maya and Renderman with PxrMarschnerHair Shader
Labels:
3D,
development,
experimentation,
Fur,
Groom,
Hair,
lighting,
maya,
rendering,
renderman,
research,
rnd,
shading,
studies,
XGen
Tuesday, 12 September 2017
Six New Art of Books
Labels:
art,
books,
color,
colour,
concept art,
development,
inspiration,
lighting,
painting,
r&d,
reference,
research,
rnd
Saturday, 26 August 2017
Blog update
Also, I'd like to say thanks for all the visits to my blog and for the interest in it in general. I really appreciate people dropping by for a look, so thank you.
See you soon!
Paul
Wednesday, 9 August 2017
XGen Hair RnD in Maya and Renderman with PxrMarschnerHair Shader
Sunday, 30 July 2017
XGen Fur RnD in Maya and Renderman with PxrMarschnerHair Shader
Wednesday, 28 June 2017
Bear, our new puppy. And Heidi!
Labels:
animals,
Bear,
Canon,
depth of field,
DOF,
f/1.4,
Heidi,
pets,
photography,
portraits,
puppies,
teddy
Thursday, 20 April 2017
Bifröst River R&D Progression
A progression edit of Bifröst river playblast clips from Maya. Earliest initial tests are lower resolution and later ones are a bit higher resolution with foam also added. I have been looking into how this plugin works out of curiosity. It's great fun and I intend on doing some further tests with it.
Labels:
3D,
bifrost,
Bifröst,
effects,
experimentation,
fluid simulations,
fluids,
fx,
maya,
r&d,
research,
rnd
Tuesday, 18 April 2017
Volumetric Clouds Research and Development
Labels:
3D,
3ds Max,
clouds,
development,
experimentation,
Houdini,
OpenVDB,
research,
rnd,
v-ray,
volumetric
Wednesday, 5 April 2017
Lightning and Hammer
Labels:
3D,
atmosphere,
atmospheric,
cinematic,
effects,
experimenting,
fumefx,
fx,
lighting,
lightning,
particles,
rendering,
rnd,
shading,
smoke,
studies,
v-ray
Wednesday, 8 March 2017
Bifröst Viscosity R&D in Maya and Renderman
Hi, this is my first post of 2017 and I will be aiming to post more often than before. As well as lighting, I am interested in exploring effects also. I have been experimenting with Bifröst in Maya and this is some R&D looking at viscosity settings to simulate a thick liquid. It turned out kind of like honey! It is not a very high res sim and some bubbling can be seen. I'm sure more time spent on the sim will address this.
Rendered with Renderman in Maya 2017 with an average frame time of 30 seconds. Great fun doing this stuff.
Bifröst Viscosity R&D from Paul Sheehy on Vimeo.
Labels:
bifrost,
effects,
fluid simulations,
fluids,
lighting,
maya,
rendering,
renderman,
rnd,
shading,
viscosity,
viscous
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